❐ The Art of Game Design﹕ A Book of Lenses
Backlinks (14)
- > Fun is pleasure with surprises.
- > Play is manipulation that indulges curiosity
- > When problem solving is removed from a game, it ceases to be a game and becomes just an activity.
- > Your first 10,000 photographs are your worst
- ~ build a game around a fun toy
- ~ build a rock-paper-scissors pattern to avoid degenerate strategies
- ~ do art very late in game dev
- ~ games have goals, which is equivalent to posing problems to solve
- ~ in games, always give meaningful choices
- ~ keep real skill and virtual skill apart
- ~ think about how the game space looks
- ~ to get your core gameplay, remove until the game is trivial and uninteresting, then reverse the last cut
- ~ you should know the dominant strat in your game as gamedev
- ⁓ ask﹕what's the *Essential Experience*﹖